I’m kicking myself for not learning Maya a long, long time ago. It’s just so much fun.
This lizard is actually a rework of a prior model I made of a Komodo Dragon.
I slid so many sliders to get the sand to even come close to looking right. In the end, it just ended up looking more like a smoothie in a blender or something.
The sculpt deformers were broken when I scaled up all the frames. I’ve since realized that the frames can be snapped to the grid en-masse.